Dragon Hearts of Eredar

A family oriented guild that raids.
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 Mods :D

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Number of posts : 44
Registration date : 2007-03-31

PostSubject: Mods :D   Sun 01 Apr 2007, 10:41 am

Mods are great and we use several as a raid group:

Ct mod and the ct raid package are very helpfull.

ktlh threat meter (I might have spelled that wrong.)

GEM guild event manager

Those are the 3 most important mods to have when raiding with us.

Also helpful are:

damage meters

healers assist

I use heal organizer to setup who is healing who... very helpfull.

That's about it. When I get more time later I'll track down the links to the latest versions of each of those mods for you all.

Please feel free to post your favourite mods and links to their download locations.



Officer, Priest Class Leader and Raid Leader
of Dragon Hearts of Eredar
"NOOOOOoooo! Livelivelivelive... phew the heal landed in time!"
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Number of posts : 14
Registration date : 2007-04-01

PostSubject: G   Sat 07 Apr 2007, 3:53 pm

Mods are a important part of playing the game, some mods make playing easier and more enjoyable.

Change your interface to suit your playstyle, and post it here.

Just remember, dont rely on Mods to make you a better player, they wont. They are there to give you information, thats it. It is what ya do with that information that makes you better. Example that you will understand all to well.

If your in a instance with 9 others and your sole concern is a fucking DAMAGE METER, your pretty much screwing the other 9 guildies your in there with. Your not focused on the fight, your actually not even fighting the boss, your fighting a meter. METERS DONT DROP LOOT. if your number 1 and ya dont kill anything, you cant blame the rest of the group for failing. You are part of the group. 2 people dont make a bad raid group, it takes 10. 2 can be replaced.

Same goes for all the mods. dont play the MOD, play the game.
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Number of posts : 15
Registration date : 2007-04-08

PostSubject: Re: Mods :D   Wed 02 May 2007, 10:58 am

You tell 'em, Grizz.
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